To build the best VR rhythm game ever


We're 2 guys working on Spell Beat, a VR game where you duel bosses with rhythm-powered magic.


Right now, it’s just the two of us, but our roadmap dreams are the Roguelite Mode and Co-op Raid Bossfights.


To get there faster, but mainly at the crispy quality that we are imagining, we will eventually need more experienced creators who want to help us bring this vision to life.






The Main Roles We’re Looking For:


A) Backend / General Programmer


B) VFX / Technical Artist


C) 3D Artist






Areas Where We’ll Need Help:


1) Backend Development → data storage, databases, authentication, security


2) UI Programming → UI logic and behavior


3) Modding Support → designing modding systems and a stable API


4) Internal Tooling → creating and polishing tools for creating Spell Beat content




5) VFX Art → spells, wands, UI, and all kinds of magic VFX


6) Technical Art → asset optimization, shaders, VR performance


7) UI / UX Design → cohesive, intuitive interfaces that fit our world


8) Environment Art → creating magical, optimized VR arenas in Unity




9) 3D Art → modeling and texturing wands, characters, and enemies


10) Animation → character animation and face rigs


11) Beatmapping → crafting fun, readable, music-driven charts


12) Community Management → running socials and Discord




13) Marketing → making viral, engaging Spell Beat content


14) QA / Playtesting → spotting hidden frustrations in gameplay


15) Promotional Graphics → Steam & Meta capsules, social visuals


16) Video Editing / Motion Graphics → trailers, teasers, and showreels






If you’re experienced, self-driven, and love polishing your craft until it feels juicy, we’d love to hear from you. 


Tell us what magic do you make & maybe we’ll find a way to build this together.

spellbeat@spellbeat.com